Assignment: Understand The Human Experience
Assignment: Understand The Human Experience
Assignment: Understand The Human Experience
Benchmark: 5.1. Understand the human experience across the health-illness continuum.
Research the health-illness continuum and its relevance to patient care. In a 750-1,000 word paper, discuss the relevance of the continuum to patient care and present a perspective of your current state of health in relation to the wellness spectrum. Include the following:
Examine the health-illness continuum and discuss why this perspective is important to consider in relation to health and the human experience when caring for patients.
Reflect on your overall state of health. Discuss what behaviors support or detract from your health and well-being. Explain where you currently fall on the health-illness continuum.
Discuss the options and resources available to you to help you move toward wellness on the health-illness spectrum. Describe how these would assist in moving you toward wellness (managing a chronic disease, recovering from an illness, self-actualization, etc.).
Prepare this assignment according to the guidelines found in the APA Style Guide, located in the Student Success Center. An abstract is not required.
This assignment uses a rubric. Please review the rubric prior to beginning the assignment to become familiar with the expectations for successful completion.
You are required to submit this assignment to LopesWrite. Refer to the for assistance.
As the purview of design increases from physical artifacts to living systems, the conversation about design evolves.
Were delving further into concepts like organizational transformation and social change.
To put it another way, were broadening the definition of design from the physical to the metaphysical: to the social, economic, and political realms.
Its a question of connectivity, capacity, and power.
The Designers Role: A Reinterpretation
Matthew Manos has been forming communities to investigate design as a means of amplifying the effect of non-profit organizations through new models of cooperation, innovation, and generosity.
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Verynice was founded with the goal of reducing costs for non-profits and improving access to design strategy for everyone.
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By validating our defined goals and helping us create the next step for our business, this method has helped us design the next step for our business
A Role-Playing and Ideation Game That Simulates The Launching Process Of A Social Enterprise Models of Impact is a
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Biophilia and Service Design
Others are imagining the foundations of a new design aesthetic.
On closer investigation, this last point has startlingly revolutionary implications for the content of design in general, and the aim of service design in particular.
If what weve said is correct, itll be difficult for design not to stray into the delicate and sometimes inscrutable realm of human existences action-patterns.
However, design is not omnipotent, and service design is much less so, for the reasons stated above.
Instead, it must be responsible that is, responsive to everyone and everything, young and old, rich and poor, beautiful and ugly, those blessed or spurned by life: it must do so without embracing invention for the sake of invention in the pursuit of self-sufficiency and innovation, but rather marry the knowledge of responding to what is beautiful and ugly here and in the world.
In fact, this form of design is a active philosophy devoted to creating room for life.
Why shouldnt design specifically, service design be a lifelong passion?
Why shouldnt life, in all of its tremendous diversity, be the key to unlocking design?
This biophilia or love of life principle consequently serves as the foundation for a new service design aesthetic.
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